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EtA Gameplay Loop Revision.jpg

Game Design

Here is a list of the best examples I have to demonstrate my game designer skills.

TTRPG Dungeon Creation- "Gravity Tower"

Collaborating with my fellow students resulted in the creation of a short adventure tailored to table-top role-playing games. We dubbed it "The Gravity Tower" due to the fact that the facility that the adventure would take place in being upside-down.

I had a hand in every part of the process of creating this experience, from initial ideation to final artwork. The piece on the left is art of the "Gravity Tower" in setting, made by me.

Gameplay Loop Ideation- Rawrmageddon

Here are viewable manifestations of the iteration process that I embarked on during the development of Rawrmageddon, a project made by me and four other fellow Aggies.

Both of these drawings served as both gameplay loop ideas and a peek into what the game might look like.

Gameplay Loop Revision- Exodus to Alaria

The rightmost picture is a screenshot of  Exodus to Alaria, a simple turn-based RPG. You are a Priest tasked with leading your congregation to the promised lands of Alaria, and must navigate through harsh lands that would do you and yours ill.

The leftmost picture is a revised version of the game's gameplay loop that I proposed to my colleagues upon up examining what we had at the time.

It is the iteration of the gameplay loop that made it to the final version of the game.​

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